August 19, 2020 0 Comments

This will be a tutorial on using CEGUI in SFML. We will not get For more general CEGUI tutorials, see: We will not be covering how to skin the library in any tutorial, so if you wish to learn more about it, consult the CEGUI website. Raven’s CEGUI Tutorial A CEGUI tutorial from anno This tutorial assumes you have knowledge of C++ programming and are able to.

Author: Daikora Garisar
Country: Honduras
Language: English (Spanish)
Genre: Automotive
Published (Last): 5 September 2012
Pages: 50
PDF File Size: 10.69 Mb
ePub File Size: 5.44 Mb
ISBN: 997-8-84927-982-6
Downloads: 24436
Price: Free* [*Free Regsitration Required]
Uploader: Kajimi

This tutorial builds on the previous beginner tutorials, and it assumes you have already worked through them. Just as a side note: The following two directories are needed.

CEGUI (Crazy Eddie’s GUI) Forums

Tutoriak if you go to your install path the commons folder will not be there. Just take it on faith that it will work. Here is where you can set up any Ogre scene you like, using the methods you learnt in the previous tutorials.

You still add a seperate camera and viewport for your Ogre scene. It is currently set to Informative.


There are four settings: Standard, Errors, Informative and Insane. This is the main function tutorual lets your application loop until you exit it.

You should not need to change this code for this tutorial. This section isn’t by the original author, but was empty, so I filled it with my observations. CEGUI essentially works by adding a second scene to the viewport that is rendered after Ogre’s normal rendering queue is finished.

This scene is simply comprised of a bunch of objects that are the 3D representation of a rectangle. Take these rectangles, add texture maps, and futorial, instant GUI.

Category:Tutorials – CEGUI Wiki – Crazy Eddie’s GUI System (Open Source)

This is generally advantageous because a 3D drawn gui will automatically scale its elements to conform with the screen resolution, and will use hardware texture filtering to do so, which is in general a lot faster and prettier than your standard 2D blitter. Firstly, we will need to add the header of the element we want to put into the Application – in this case a ‘Push Button’. The program will now run, with a nice ‘Push Button’ in the middle of the screen.

But notice that the program still does not do anything, as we are not reacting to ttorial. If you get compile errors because of the setPosition and setSize calls that look like this: If you’re using Ogre 1. Copy the following xml code into a text editor and save as ‘Tutorial Gui.


The last line is redundant as we do not use the pointer after this but it shows how to access something loaded in through a file. Note that we have to cast to the type of window we want.

CEGUI tutorial videos by MakingGamesWithBen

You may want to switch between the two. If you find something that is not clear, needs more explanation, or if you want ccegui leave a comment about the tutorial, please post in this thread on the Ogre forums. Ogre Wiki Support and community documentation for Ogre3D.

Remember me for 1 year. Search Wiki by Freetags.